AI Insights · Timothy · October 2022
Top Slime Games in Italy Q3 2022: Unified Platform Performance Review
Explore the performance of the top 5 slime games in Italy during Q3 2022, focusing on weekly downloads, revenue, and active users across both iOS and Android platforms.
The third quarter of 2022 saw varied performance trends for the top slime games in Italy on a unified platform. Below, we delve into the weekly downloads, revenue, and active user metrics for the top 5 applications.
Goo: Slime simulator, ASMR from Exomind LTD experienced fluctuating weekly revenue, peaking at around $110 in late June and gradually decreasing to approximately $72 by the end of September. Weekly downloads saw a notable spike to 702 in mid-July but then plummeted to zero for the remainder of the quarter. Weekly active users started at 649 in late June, peaked at 1.2K in mid-July, and steadily declined to 233 by the end of September.
Super Slime Simulator by Dramaton LTD showed a consistent performance in terms of weekly downloads, with numbers ranging from 3.5K to 4.5K during the quarter. Weekly revenue peaked at $59 in early July and saw a dip to $9 by mid-September but bounced back to $45 by the end of the month. The app maintained a strong base of weekly active users, starting at 26.9K in late June and slightly declining to 22.7K by the end of September.
Fluid Simulation from Pavel Dobryakov saw modest weekly downloads, ranging from 77 to 152 throughout the quarter. Weekly revenue fluctuated, peaking at $42 in late July and maintaining a low but steady stream thereafter. Weekly active users remained relatively stable, starting at 277 in late June and ending at 275 by the end of September.
World of Slime Simulator Games by Solid Apps INC saw an interesting trend in weekly downloads, starting low at 19 in late June and peaking at 314 in mid-September. Weekly revenue also showed some spikes, peaking at $25 in mid-September. Weekly active users followed a similar pattern, starting at 107 in late June and peaking at 361 in mid-September before ending the quarter at 291.
Lastly, Girls Slime Simulator Games from Time Out Apps Inc had a stable yet low performance in terms of weekly revenue, not exceeding $9 at any point during the quarter. Weekly active users showed a gradual decline from 1.4K in late June to 1.2K by the end of September. Weekly downloads were negligible throughout the quarter.
For more insights and detailed data, visit Sensor Tower.